![]() If that's all you want, then just play creative. It's illogical to choose to undertake such challenges in the first place, and then cheat to evade them. Like dorf fortress, minecraft is definitely not a game about winning - there is no goal to reach, no end boss to defeat - just countless small challenges to overcome, that you choose for yourself. It is an adult characteristic to learn to control this desire and put up with the temporary frustration of losing, knowing that it will bring the greater long-term pleasure of learning and adding more and richer stories to your world. It's a natural, although juvenile, characteristic to expect only ups with no downs, and ultimately it'll lead to you getting bored with the game quicker. If you restore the game to when everything was going well every time something goes wrong, you're only cheating yourself of the richness of the experience. ![]() Minecraft follows the great roguelike tradition of permadeath, and there's a reason that what is descriped in this thread is usually called "savescumming" - it's lame, and contrary to the emergent storytelling spirit of a game like this.
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